Release: Star Rod modding tools + Paper Mario Pro Mode « 1 ... 16 17 18 19 20
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(17-08-2017, 02:51 AM)junninx Wrote:
(20-07-2017, 09:50 PM)shygoo Wrote:
(20-07-2017, 09:47 PM)BlackLiquidSorrow Wrote:
(20-07-2017, 08:46 PM)SubDrag Wrote: Does Pro Mode mod only work in emulator, not console?  I got a crash using Everdrive 64, during the part where meet Bowser initially during the scene, and it went to debug screen.  PC:80255ED4

That's right, the memory limit needs to be 8MB

8MB is what you get on a real console when you use an expansion pack

I have a EverDrive 64 V3 from Krikzz and the game crashes on console when entering the First battle vs Bowser on Peach's castle and I have the expansion pak on.

Sadly.
I hope clover can solve this.

I passed the First Bowser battle on emulator then made a save in goomba village, so I converted the emulator save .fla to a console save. And continued played on N64 console normal.
But as soon as the next battle starts(Jr troopa), the game crashes again with a error screen with lot of values.

Clover can It be fix to work on real N64 console?
(This post was last modified: 18-08-2017, 02:33 PM by junninx.)

World Building Tutorial:







Sorry it's not the greatest commentary, but hopefully it's good enough to get the information across. It also contains some of the more hidden features Star Rod's map editor has to offer.[/video]

Release: Star Rod modding tools + Paper Mario Pro Mode « 1 ... 16 17 18 19 20
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