Release: Star Rod modding tools + Paper Mario Pro Mode « 1 2 3 4 5 6 ... 25 »
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Absolutely phenomenal job, clover. Not only did you make a crazy powerful modding toolkit, you made a hecka impressive mod to go along with it.
Having a blast with the mod so far. A couple things I've noticed:
The new dialogue with Gooma seems to be formatted wrong. Once you buy the Mushroom from her, the textbox disappears, but the text still remains on the screen.
Red Goomba is immune to fire, which I dig. Makes the Goomba King fight much less of a cakewalk. Might be worth mentioning that in the Tattle, though, so players don't potentially waste a Fire Flower... provided they obsessively Tattle everything like I do :p
I'm definitely gonna be poring over this program for a bit to learn the ins and outs of it. Enormous thanks, dude. This could usher in a new era of Paper Mario romhacks~

Edit: Huh... at first I thought this was something you changed, but apparently it was always like this... the Spiked Goomba Tattle says they can paralyze Mario o.o
Weird. Wonder if that was a mistranslation or something.
(This post was last modified: 18-07-2017, 08:26 PM by Griscuit.)

07: Goomba 
It doesn't seem like the compile file is created when I try doing the mod patcher.

I get thus when I try doing this:

"class java.io.FileNotFoundException
 at java.io.FileOutputStream.open0(Native Method)
 at java.io.FileOutputStream.open(Unknown Source)
 at java.io.FileOutputStream.(Unknown Source)
 at java.io.FileOutputStream.(Unknown Source)
 at java.io.PrintWriter.(Unknown Source)
 at user.StarRodUser.printProject64RDB(StarRodUser.java:480)
 at user.StarRodUser.applyPatch(StarRodUser.java:415)
 at user.StarRodUser.patchRom(StarRodUser.java:300)
 at user.StarRodUser.access$300(StarRodUser.java:41)
 at user.StarRodUser$3$1.run(StarRodUser.java:187)
 at user.StarRodUser$TaskWorker.doInBackground(StarRodUser.java:286)
 at user.StarRodUser$TaskWorker.doInBackground(StarRodUser.java:275)
 at javax.swing.SwingWorker$1.call(Unknown Source)
 at java.util.concurrent.FutureTask.run(Unknown Source)
 at javax.swing.SwingWorker.run(Unknown Source)
 at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
 at java.lang.Thread.run(Unknown Source)"

Sorry, I'm new to emulators and mods. Sad

I use Project64.
(This post was last modified: 18-07-2017, 08:25 PM by The Poochy Kid.)

(18-07-2017, 08:21 PM)Griscuit Wrote: Absolutely phenomenal job, clover. Not only did you make a crazy powerful modding toolkit, you made a hecka impressive mod to go along with it.
Having a blast with the mod so far. A couple things I've noticed:
The new dialogue with Gooma seems to be formatted wrong. Once you buy the Mushroom from her, the textbox disappears, but the text still remains on the screen.
Red Goomba is immune to fire, which I dig. Makes the Goomba King fight much less of a cakewalk. Might be worth mentioning that in the Tattle, though, so players don't potentially waste a Fire Flower... provided they obsessively Tattle everything like I do :p
I'm definitely gonna be poring over this program for a bit to learn the ins and outs of it. Enormous thanks, dude. This could usher in a new era of Paper Mario romhacks~

Edit: Huh... at first I thought this was something you changed, but apparently it was always like this... the Spiked Goomba Tattle says they can paralyze Mario o.o
Weird. Wonder if that was a mistranslation or something.

Thanks, I noticed that formatting issue on my playthrough earlier today. I also found a potential crash just after Chapter 1. Both issues have been fixed and I've uploaded a new verson of the mod file. It's compatible with your existing save file, so just use the new modded ROM.
(This post was last modified: 18-07-2017, 08:47 PM by clover.)

Simple question... I wanted to edit some sprites, namely Mario. But I noticed that it seems his sprites haven't all been dumped. Am I missing something or is this supposed to be this way? Which I think would be kinda weird. Since he has a lot more animations I believe.
There's only like 22 .pngs in the folder where I found Mario.

Great tool btw. Works so far as it should.
[Image: YttEKwH.png]
I had nothing else to put here, so have a Sabata.

(18-07-2017, 08:24 PM)The Poochy Kid Wrote: It doesn't seem like the compile file is created when I try doing the mod patcher.

I get thus when I try doing this:

"class java.io.FileNotFoundException
 at java.io.FileOutputStream.open0(Native Method)
 at java.io.FileOutputStream.open(Unknown Source)
 at java.io.FileOutputStream.(Unknown Source)
 at java.io.FileOutputStream.(Unknown Source)
 at java.io.PrintWriter.(Unknown Source)
 at user.StarRodUser.printProject64RDB(StarRodUser.java:480)
 at user.StarRodUser.applyPatch(StarRodUser.java:415)
 at user.StarRodUser.patchRom(StarRodUser.java:300)
 at user.StarRodUser.access$300(StarRodUser.java:41)
 at user.StarRodUser$3$1.run(StarRodUser.java:187)
 at user.StarRodUser$TaskWorker.doInBackground(StarRodUser.java:286)
 at user.StarRodUser$TaskWorker.doInBackground(StarRodUser.java:275)
 at javax.swing.SwingWorker$1.call(Unknown Source)
 at java.util.concurrent.FutureTask.run(Unknown Source)
 at javax.swing.SwingWorker.run(Unknown Source)
 at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
 at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
 at java.lang.Thread.run(Unknown Source)"

Sorry, I'm new to emulators and mods.  Sad

I use Project64.

Well if you just need the settings, here are the values generated for the version of the mod I just posted:

[30DC8326-EDF412E7-C:45]
Good Name=Paper Mario Pro Mode
Internal Name=PAPER MARIO
Status=Compatible
32bit=No
Clear Frame=1
Counter Factor=1
Culling=1
Emulate Clear=0
Primary Frame Buffer=0
RDRAM Size=8
Self Texture=0
glide64-depthmode=1
glide64-fb_hires=1
glide64-fb_read_alpha=1
glide64-fb_smart=1
glide64-filtering=1
glide64-hires_buf_clear=0
glide64-optimize_texrect=0
glide64-swapmode=2
glide64-useless_is_useless=1

(18-07-2017, 08:54 PM)KharaxelReBorn Wrote: Simple question... I wanted to edit some sprites, namely Mario. But I noticed that it seems his sprites haven't all been dumped. Am I missing something or is this supposed to be this way? Which I think would be kinda weird. Since he has a lot more animations I believe.
There's only like 22 .pngs in the folder where I found Mario.

Great tool btw. Works so far as it should.

Mario's sprites are not stored with the others.
I think he uses a different animation format as well.
(This post was last modified: 18-07-2017, 09:01 PM by clover.)

Ah, I see. A bit of a shame, I was hoping to replace Mario in certain attempt of doing something, but I guess I'll just have to forget the idea of "original story with original characters on Paper Mario engine" thing for now.
Thank you for the reply.
[Image: YttEKwH.png]
I had nothing else to put here, so have a Sabata.

any idea why i can't get pro mode to run on pj64 2.3?

opening it yields the error Unhandled R4300i opcode at: 8006E754 break

Fantastic, I've been very excited to see this released so we can start seeing custom Paper Mario games!!! I look forward to some tutorials as well for the tool.

I'm unable to play Pro Mode on Project 64. It keeps flashing "No Controller" on screen and doesn't read any controller inputs. Any way to fix that?

For those who are using starrod.jar and have trouble setting it up. I have a tutorial of how to setup a Star Rod.

I'm not replying to your Damn Thread if nobody understands what you're saying.

This post has been sent from Microsoft Surface Pro Windows 10

Release: Star Rod modding tools + Paper Mario Pro Mode « 1 2 3 4 5 6 ... 25 »
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