Release: Star Rod modding tools + Paper Mario Pro Mode « 1 ... 18 19 20 21 22 ... 25 »
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(17-08-2017, 02:51 AM)junninx Wrote:
(20-07-2017, 09:50 PM)shygoo Wrote:
(20-07-2017, 09:47 PM)BlackLiquidSorrow Wrote:
(20-07-2017, 08:46 PM)SubDrag Wrote: Does Pro Mode mod only work in emulator, not console?  I got a crash using Everdrive 64, during the part where meet Bowser initially during the scene, and it went to debug screen.  PC:80255ED4

That's right, the memory limit needs to be 8MB

8MB is what you get on a real console when you use an expansion pack

I have a EverDrive 64 V3 from Krikzz and the game crashes on console when entering the First battle vs Bowser on Peach's castle and I have the expansion pak on.

Sadly.
I hope clover can solve this.

I passed the First Bowser battle on emulator then made a save in goomba village, so I converted the emulator save .fla to a console save. And continued played on N64 console normal.
But as soon as the next battle starts(Jr troopa), the game crashes again with a error screen with lot of values.

Clover can It be fix to work on real N64 console?
(This post was last modified: 18-08-2017, 02:33 PM by junninx.)

World Building Tutorial:







Sorry it's not the greatest commentary, but hopefully it's good enough to get the information across. It also contains some of the more hidden features Star Rod's map editor has to offer.[/video]

Wow this is a really good tutorial man! If you will ever make a rom I'd definetly play it. Now I even can make my own maps thanks! Big Grin

No problem, I'm glad it was of use. Well me and my team are working on a full scale ROM hack but we only post in the Star Rod discord now. You can join it here if you'd like to talk with me or others interested in the tool: https://discord.gg/jcvZqZA

Is anyone else having a hard time using action replay codes with this mod?
I've already finished most of the game and I just want to use an infinite BP code but it doesn't seem to work for me.
A lot of my other normal Paper Mario codes work but the infinite BP one that comes with the rom, nor ones I've searched for work on this mod.
Is there a line of code I should remove?

Not sure if I'm the only one but I'm constantly crashing in the Koopa Bros rematch when there is 2 Koopa bros remaining, just as the second one left is about to make a move. I have the Zap Tap badge equipped, Watt as a partner and I killed the Black and Red Bros. They also have several buffs on themselves at this point. Here is the crash screen: http://image.noelshack.com/fichiers/2017/34/4/1503579837-koopabrocrash.png

Great mod by the way, having lots of fun with it.

(24-08-2017, 01:04 PM)Untailygean Wrote: Not sure if I'm the only one but I'm constantly crashing in the Koopa Bros rematch when there is 2 Koopa bros remaining, just as the second one left is about to make a move. I have the Zap Tap badge equipped, Watt as a partner and I killed the Black and Red Bros. They also have several buffs on themselves at this point. Here is the crash screen: http://image.noelshack.com/fichiers/2017/34/4/1503579837-koopabrocrash.png

Great mod by the way, having lots of fun with it.

This was explored previously. It happens because of a bug in Yellow's AI. I believe that the bug doesn't happen if the back Bro (red?) is dead before Yellow is. Alternatively, both back Bros are dead before Yellow is.
(This post was last modified: 24-08-2017, 10:10 PM by Hecto.)

(24-08-2017, 10:09 PM)Hecto Wrote:
(24-08-2017, 01:04 PM)Untailygean Wrote: Not sure if I'm the only one but I'm constantly crashing in the Koopa Bros rematch when there is 2 Koopa bros remaining, just as the second one left is about to make a move. I have the Zap Tap badge equipped, Watt as a partner and I killed the Black and Red Bros. They also have several buffs on themselves at this point. Here is the crash screen: http://image.noelshack.com/fichiers/2017/34/4/1503579837-koopabrocrash.png

Great mod by the way, having lots of fun with it.

This was explored previously. It happens because of a bug in Yellow's AI. I believe that the bug doesn't happen if the back Bro (red?) is dead before Yellow is. Alternatively, both back Bros are dead before Yellow is.

Yeah I found a post talking about that earlier in the thread, it actually happens IF Red is dead before yellow. So I just killed Yellow first to pass the battle.

i have a question, where in star rod is the location for partners attacks, what amount and type of damage they do?

I really liked this mod overall. The only crash I had in my entire playthrough of this version of the mod involved killing the Red Ninjakoopa before the Yellow one in the Chapter 1 boss rematch. I have some minor complaints, many of which have already been covered by the other users. The extra content and challenges more than make up for the slight flaws. Interestingly, I found myself using several characters that I usually never really bother with after their respective chapters, namely Sushi and Lakileister, due to some minor changes to them.

The only thing that really bugs me (don't worry, I won't spoil anything) is the rewards from the new post-game stuff, namely the new "superboss". I was extremely underwhelmed with what I got. I figured after accomplishing such a difficult feat, I would get some sort of ultimate badge which I could play around with against other enemies and boss refights, but instead...well, it was a disappointment.

The only thing I haven't done yet in my save file is the "special" challenge offered by the Boo, after beating his normal chapter challenges. I was looking forward to it, but after that crappy reward from beating the aforementioned superboss, I feel like I'm setting myself up for disappointment again. I wouldn't be surprised if the reward was a badge that gives Mario 1 extra HP and costs 10 BP, lol.

Release: Star Rod modding tools + Paper Mario Pro Mode « 1 ... 18 19 20 21 22 ... 25 »
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