Uncompiled Source Code & Dev Stuff in N64 ROMs « 1 2
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I already wrote a js script for your debugger that acts as the debug console output, works fairly well with a number of games. The script console output code was in need of a few tweaks in the version I was using, might be better in the latest version. I'll post the script when I'm back home later today, it's surprising how many games didn't bother to clean up the logging.

Edit:
Attached. Load the game, then run the script. I haven't checked many games, so loads more probably output stuff as well.
(This post was last modified: 10-05-2017, 03:55 AM by jaytheham.)


Attached Files
Size: 8.58 KB / Downloads: 24 .js   DebugConsole.js


Cool stuff! I tried writing a similar script myself which would emulate an attached IS64 device but I haven't had luck yet (It seems like there may be some underlying address mapping issues in PJ64). Great to see that a script can be used to trap those high level functions though. As for Golden Eye logging, the routine is being called, but it's TLB-mapped to 7000AC94. I think it's meant for printing the regular on-screen text though.
(This post was last modified: 16-05-2017, 09:10 PM by shygoo.)

Uncompiled Source Code & Dev Stuff in N64 ROMs « 1 2
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