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(13-02-2017, 04:27 PM)AlfonceRobichu Wrote: I can't find obj importer to make my custom 3d model remplacement for mario
help

You can go to file>export>obj model simple if youre using sketchup
(This post was last modified: 13-02-2017, 04:38 PM by Cyborg.)
[Image: MReMt7K.jpg]

I using the make version

06: Mario Upset 
Hi guys,

I have a big problem with my Level Importer, when I'm trying to import a level,

it say something like "hardcoded data" and the level is not working in game

here is a screenshot of the level

[Image: unknown_1.png]

The level is not finished, of course.



Thanks guys PS: I'm new to Mario 64 Rom Hacking so be friendly, thanks


[Image: mRjcW0Y.png]

MY HUD IS FINALLY FINISHED ! YAY !
(This post was last modified: 23-02-2017, 12:46 PM by PhanPhan.)
[Image: 8Lw4it0.png]

06: Mario Upset 
I'm doing a tiny Joke/Meme hack, it took me some hours, but here is how my first custom head looks:
Spoiler: Front
[Image: e9b9f9071a394c0da6e9f8d105db89c0.png]
Spoiler: Back
[Image: 82fbbb296b864311b2324d15d0588cfb.png]
But... it have some problems that i would like to fix...
1. How to make it blink?
2. Fix the Metal/Vanish cap glitch, it gives a Microcode error that i don't know how to fix, sometimes, if the emulator don't crashes too early, i can see how it looks, the head, arms and legs get invisible.
Spoiler: Error
[Image: 32c7899caf7a4ed4bc7806a4001fe0e3.png]
PS: Sorry if this is asking too much, i'm new at M64 hacking, and this is a national meme, so i'm 99% sure you wouldn't understand who this guy is xD
PlayStation 2 (PS2): Thanks for moving my post!
(This post was last modified: 07-03-2017, 08:15 PM by Shadow Mario.)

How would I inject a cheat code which has 8-bit compare and write (D0 and 80) in it?

Hi everybody Smile
I'm new here and I'd like to make a sm64 hack, but can someone help me, telling me how to remove Castle Ground, so that I can put my own custom model? I hope someone can reply me Smile


Thanks a lot, but I can't find that. You can't explain me what to do? Smile

(21-03-2017, 07:44 PM)Marios Wrote: Thanks a lot, but I can't find that. You can't explain me what to do?  Smile

What is it you can't find exactly? The first link is the thread for the level importer tool and the second link is a list of tutorials for it and other things. If you look through them, you should get an idea of what you need to do.

ah sorry, I thought since Castle Grounds was hardcoded, the one and only level importer couldn't replace it, but it can...sorry again...Chill'

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