SM64: The Missing Stars v2.0 (Console Compatible)
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Original hack created by frauber (aka Messiaen)

This is an update to frauber's "SM64: The Missing Stars" to make the game playable on real N64 hardware. It took me about two weeks to fix most of the issues, and now you should be able to play the full game using a N64 flash cartridge like a Everdrive64 or n64Drive. 

Download (bps patch)
http://www.mediafire.com/file/lraq4jygw9110jo/the_missing_stars_v2.0.zip

Note: The expansion pak is required to play this ROM hack.

v2.0 changelog
- Console compatibility! Now you can play The Missing Stars on your N64 flash cartridge.
- The cap switches are now bigger. You will need to apply some force to press them down. (Expermental; I can revert this change in a later version if nobody likes it).
- Minor texture changes in some of the levels.
- Disabled the credits sequence, as there were too many problems on console. Once the plumber flys away after defeating the final boss, the game will simply go to the "The End" screen.

Known bugs/issues as of v2.0
- Some models switch between flat and smooth shading on console. I think there is a messed up display list somewhere in one of the objects that is affecting the other models.
- Some particle effects have wrong colors on console.
- King bob-omb creates 2 stars for some reason. The "fake" star is unobtainable.
- Dorrie is colored white on console. (I call him "Albino Dorrie")
- Luigi has some weird scaling with his model.
- Both "The Undergrounds" and "Secret Woods" levels have a significant amount of lag in some parts of the level on console. I didn't have enough time to properly optimize these levels. I will try and fix this in a later version.

Special thanks
queueRAM, macN64 - for their contributions on the console compatibility thread.
MarathonMan - for his CEN64 emulator, which helped me find bugs faster.
frauber - for making this ROM hack. Smile

Video preview


(This post was last modified: 16-01-2017, 09:29 PM by David.)

Cool. Does it require 8mb expansion pak
Gone for good.

(16-01-2017, 09:23 PM)RobiNERD Wrote: Cool. Does it require 8mb expansion pak?

Yes it does, I should add that to the main post.

Well too bad I don't own that. Yes you should add it to the main post.

Also i think the force switch makes much more sense imo, its a nice upgrade
Gone for good.

Really interesting. How did you achieve this? Maybe you could write a tutorial so that we can port other rom hacks to console.
This is my signature

(18-01-2017, 05:51 PM)Poudink Wrote: Really interesting. How did you achieve this? Maybe you could write a tutorial so that we can port other rom hacks to console.

I believe it's not that easy. The Missing Stars made it to actual Hardware because of its size. It's levels have very few polygons and textures while most other hacks have huge models. I've seen a video with Super Mario 74 Levels on actual Hardware. Apparently it IS possible but not very enjoyable (lag, glitches).

We could try to simplify the models, because I defenitly want to see SM74 on real hardware.
(This post was last modified: 18-01-2017, 09:38 PM by Poudink.)
This is my signature

David you are a genius and you should be proud of yourself for this, kudos!
#PowerAbuseEveryday#

SM64: The Missing Stars v2.0 (Console Compatible)
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