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Just commited a fix for the FPR issue and added a rom interface to the JS API.

I'm gonna start uploading interim builds more frequently here http://shygoo.net/pj64d/

I was hoping to have a poke around with the code and maybe make a few commits now that I have the project building on VS2015, but when trying to run any script I get the error:
SyntaxError. Parse error (line 485)
Because duk_peval_string(ctx, apiScript) from CScriptInstance:: StartScriptProc() is non-zero. There doesn't seem to be any exception thrown and I'm not excited about trying to debug duk after a quick look into it, I don't suppose you've come across this and know how to avoid it?
(This post was last modified: 15-03-2017, 03:47 AM by jaytheham.)

I wrongly assumed that the API script resource would be null-terminated automatically -- this ought to fix it https://github.com/shygoo/project64/commit/f355937054bf07dba86c33532d127d54ee840bf3

Edit: while I'm in here, here's a neat little thing I'm adding:
[Image: 1a040e383a7386ad31cf1a1f6c747d68.gif]
It's like LemASM but with RAM. I'm thinking of making changes exportable to asm source files or savable directly to the ROM using logged DMA information.
(This post was last modified: 15-03-2017, 06:10 AM by shygoo.)

Just wanted to post in here, I've been using your PJ64 debugger heavily for my forays into the Mario Golf 64 rom, and it has been so incredibly useful. Thank you again for making this.

Hey Shygoo, this looks amazing but I am on mac. Would it be possible to create a emulator for mac with this built in? All the n64 emulators for mac (that are good) are just for playing. Thank you!
Got Akira Himegawa's 10 Zelda Manga's for christmas, I can die happy now.

(15-03-2017, 06:08 AM)mib_f8sm9c Wrote: Just wanted to post in here, I've been using your PJ64 debugger heavily for my forays into the Mario Golf 64 rom, and it has been so incredibly useful. Thank you again for making this.

You're very welcome! I'm glad you guys are enjoying it.

Gamecubed Wrote:Hey Shygoo, this looks amazing but I am on mac. Would it be possible to create a emulator for mac with this built in? All the n64 emulators for mac (that are good) are just for playing. Thank you!

Sorry, I can't help much there. I would try to run it in a VM or WINE if possible.

All well, thanks! I plain on purchasing a 1tb mac mini in the summer. (Birthday money will get me enough) I will get boot camp on there. Thanks!
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(This post was last modified: 15-03-2017, 11:43 PM by Gamecubed.)
Got Akira Himegawa's 10 Zelda Manga's for christmas, I can die happy now.

Project64 Debugger « 1 2 3 4
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