Project64 Debugger « 1 2 3
Users browsing this thread: 2 Guest(s)

(28-12-2016, 10:56 PM)mzxrules Wrote: Overlay files

I glanced over this and if I understand correctly, this mapping is done entirely within the game and has nothing to do with hardware, right? I don't plan on supporting game-specific things but I could add some sort of pseudo-address field to accommodate. Another option would be to maintain a custom symbols table with a script that reads the specifics of the overlay system for mapping. At the moment the script API doesn't support any GUI stuff per se, but any relevant data can be sent between the game and an external program over a socket.

Example of an external gui program w/socket
https://github.com/shygoo/project64/commit/48a5e1357515302f40e0287bd6c99c18bd90bf2e#diff-85c421e96300341e1bddd673935a431f



Shygoo, you should add functionallity for europe roms (i'm not sure if they work but paper mario doesn't)

I just downloaded the Euro rom from here https://www.emuparadise.me/Nintendo_64_ROMs/Paper_Mario_(Europe)_(En,Fr,De,Es)/40077-download and it runs fine for me on either interpreter or recompiler. Not sure what problem you're having but I'd assume it doesn't have anything to do with my changes.

When will there be a final stable release? I'm really getting sick of nemu64.
#PowerAbuseEveryday#

I'm not sure there will ever be a final release as there's been no shortage of good ideas and suggestions for new features Smile . And with the addition of convenient memory breakpoints, I think the debugging experience is already very comparable to Nemu64's.
(This post was last modified: 19-01-2017, 07:32 PM by shygoo.)

Project64 Debugger « 1 2 3
Users browsing this thread: 2 Guest(s)