MK64 Pitstop (V.0.0.5.2 Beta) « 1 ... 22 23 24 25 26 »
Users browsing this thread: 11 Guest(s)

Thank you for your interest! We've been doing our best since 2007 to help elevate the film's legacy. I would certainly say we've made a difference in the last ten years!

The film has a lot of great graphic designs that could translate into a Neo Bowser City-type course, but the existing tracks should offer more than enough in-game assets to piece together an original location. Kalimari Desert, Toad's Turnpike, and Sherbet Land each stand out, for example.
(This post was last modified: 17-01-2018, 08:03 PM by TheSolipsistOwl.)

(16-12-2017, 11:22 PM)TheSolipsistOwl Wrote: Thank you for your interest! We've been doing our best since 2007 to help elevate the film's legacy. I would certainly say we've made a difference in the last ten years!

The film has a lot of great graphic designs that could translate into a New Bowser city-type course, but the existing tracks shoulder offer more than enough assets to piece together an original location. Kalimari Desert, Toad's Turnpike, and Sherbet Land each stand out, for example.


I remember watching it and thinking that it would have been better received had they taken the universe a bit further apart from the Mario one - so it's Mario in the real world, with different bad guys. It's not actually a bad film, but people wanted to see the same-old same-old.

Musing on the track two things jumped to mind for me: Toad's Turnpike, and Beetle Adventure Racing. It'd be cool to see a race course that has traffic only on one leg, and the main line branches and deviates like Beetle Adventure Racing does. The best things in life are simple, as is demonstrated by Sonic Racing Transformed, and Mario Kart 8, where the most memorable tracks have about three "inciting events" in them.

Talking about actually making a track: I'd say that's a fair way off. Mario uses vertex shading, which means obj files won't cut it, and then there's the setup involved with the track which means the editor will have to come a long way, and mib_f8sm9c refuses to let us buy him coffees Wink

I truly appreciate your approach to these tracks and how a narrative of sorts can be built around inciting events. The Mario Kart series is so successful exactly because of the subtle design in its tracks and how they invite you into a microcosm of exploration.

The film has several locations that would lend well towards developing a track with unique environmental obstacles and said inciting events. You can accomplish a lot in a circuit!

We're always holding screening events which sometimes feature classic gaming prior to the film itself, so it would be very cool to someday offer something original for the projector. We've even discussed a custom (S)NES or N64 inspired by the film's "funguspunk" technology!

Can anyone please share the Koopa Troopa kart, the download link has expired on TinuUrl and on the following website the link is pointing to the Skull Kid kart:

http://x-community.grafbb.com/t1740p50-n64-mario-kart-64-etudes-et-tp#27064

Thanks in advance.
(This post was last modified: 06-03-2018, 10:33 AM by bladeoner.)

(06-03-2018, 10:20 AM)bladeoner Wrote: Can anyone please share the Koopa Troopa kart, the download link has expired on TinuUrl and on the following website the link is pointing to the Skull Kid kart:

http://x-community.grafbb.com/t1740p50-n64-mario-kart-64-etudes-et-tp#27064

Thanks in advance.


I did start putting them up somewhere, but actually fail to remember where it was. I'll have to make a point to get all of them up - things have just got a spot hectic for me at the moment so there's a possibility that it could take a while sorry!

(09-03-2018, 09:03 AM)MRKane Wrote:
(06-03-2018, 10:20 AM)bladeoner Wrote:
Can anyone please share the Koopa Troopa kart, the download link has expired on TinuUrl and on the following website the link is pointing to the Skull Kid kart:

http://x-community.grafbb.com/t1740p50-n64-mario-kart-64-etudes-et-tp#27064

Thanks in advance.


I did start putting them up somewhere, but actually fail to remember where it was. I'll have to make a point to get all of them up - things have just got a spot hectic for me at the moment so there's a possibility that it could take a while sorry!


Hi MRKane, the last couple of days I'm in contact with zouzzz he send me the link, thank you for your effort.

On the following forum: http://x-community.grafbb.com/t1740p50-n64-mario-kart-64-etudes-et-tp#27064
Under "Remplacement de karts" if you click on "Spoiler" there are all the karts, the one for Koopa Troopa en Link were pointing to the wrong location, which are corrected now.

This week I'm also making some nameplates for the character select sceen (I made a template which is included) to replace the karts:
http://s000.tinyupload.com/index.php?file_id=05538200615846186270

And I made a vignette for DryBowser which can also be found on the forum under "Remplacement des vignettes" when clicking on "Spoiler":
http://x-community.grafbb.com/t1740p50-n64-mario-kart-64-etudes-et-tp#27064

I like your work on building the template in blender to create new karts.

At the moment I'm busy to figure out how to replace the voices of the characters but every time I do that the sound fx and voices are muted, also with the ones that are included in this thread (Waluigi for example and Sonic).
I tried N64 Sound Tool 1.4 (latest) but also the modified one in this thread.

I didn't realise that everything had been collated together so well! Hopefully there'll be continued development on Mario Kart, and I'll be around as time permits Wink Great stuff on the Dry Bowser Vignette - I'm a bit too lazy to bother adding in those details lol

What About Metal Mario?

MRKane, I need it!

Sorry dude - I've been way too busy and won't be getting near it for two months at this rate (I'm not going to have a computer thanks to travel). Best bet is learn a bit of blender and use the tool to make the Kart yourself I'm afraid.

I made a tutorial to swap karts and change voices with links to all files that are available in this point of time like Karts, Vignettes, Voices and Nameplates.

It can be found here:
http://s000.tinyupload.com/index.php?file_id=44461895059292912231
https://nofile.io/f/z91rXq7HVxZ/MK+tutorial.zip

One thing which cost me a lot of time and is also mentioned in the tutorial is that if you change voices and you are using Project64, change the ROM settings to expansion (from 4 MB to 8 MB) otherwise you will end up having no sound fx and voices.

Enjoy!
(This post was last modified: 11-03-2018, 12:56 PM by bladeoner.)

MK64 Pitstop (V.0.0.5.2 Beta) « 1 ... 22 23 24 25 26 »
Users browsing this thread: 11 Guest(s)


  EN ・日本語