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Thank you for your interest! We've been doing our best since 2007 to help elevate the film's legacy. I would certainly say we've made a difference in the last ten years!

The film has a lot of great graphic designs that could translate into a Neo Bowser City-type course, but the existing tracks should offer more than enough in-game assets to piece together an original location. Kalimari Desert, Toad's Turnpike, and Sherbet Land each stand out, for example.
(This post was last modified: 17-01-2018, 08:03 PM by TheSolipsistOwl.)

(16-12-2017, 11:22 PM)TheSolipsistOwl Wrote: Thank you for your interest! We've been doing our best since 2007 to help elevate the film's legacy. I would certainly say we've made a difference in the last ten years!

The film has a lot of great graphic designs that could translate into a New Bowser city-type course, but the existing tracks shoulder offer more than enough assets to piece together an original location. Kalimari Desert, Toad's Turnpike, and Sherbet Land each stand out, for example.

I remember watching it and thinking that it would have been better received had they taken the universe a bit further apart from the Mario one - so it's Mario in the real world, with different bad guys. It's not actually a bad film, but people wanted to see the same-old same-old.

Musing on the track two things jumped to mind for me: Toad's Turnpike, and Beetle Adventure Racing. It'd be cool to see a race course that has traffic only on one leg, and the main line branches and deviates like Beetle Adventure Racing does. The best things in life are simple, as is demonstrated by Sonic Racing Transformed, and Mario Kart 8, where the most memorable tracks have about three "inciting events" in them.

Talking about actually making a track: I'd say that's a fair way off. Mario uses vertex shading, which means obj files won't cut it, and then there's the setup involved with the track which means the editor will have to come a long way, and mib_f8sm9c refuses to let us buy him coffees Wink

I truly appreciate your approach to these tracks and how a narrative of sorts can be built around inciting events. The Mario Kart series is so successful exactly because of the subtle design in its tracks and how they invite you into a microcosm of exploration.

The film has several locations that would lend well towards developing a track with unique environmental obstacles and said inciting events. You can accomplish a lot in a circuit!

We're always holding screening events which sometimes feature classic gaming prior to the film itself, so it would be very cool to someday offer something original for the projector. We've even discussed a custom (S)NES or N64 inspired by the film's "funguspunk" technology!

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