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Nope! That's still a bit off from here. However, I'm familiar enough with F3D microcode that it won't be hard for simple stuff like moving vertices and changing textures. Here's the list of things to do for track stuff:

-Figure out how to swap levels without it crashing (long term investigation)
-Fix up XML saving/loading of level data
-Create the export/import format, and make the importing function in Pitstop64 work
-Set up the track shack program, start off with just a level viewer
-Fix the F3DEXReader bugs
-Heavy planning period to figure out what needs to be supported for a good level editor


And I'll go at it from there. Fortunately all these tasks seem pretty interesting to me, so I think I'll have good motivation tackling it.

Have you seen the documentation that Rena posted about moving level vertices? She had created a custom level by moving around the Rainbow Road geometry.

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