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Hey y'all, this is the official thread for the Mario Kart 64 Pitstop tool!

[Image: BW4Xxwo.png]

Current Version: V. (beta)
Download: Github

Texture editor (Contains almost all textures in the rom, though MIO0 textures still have some difficulties with editing)
Kart Editor (can edit existing karts & import new ones, w/ an import guide included in the zip file)
Course Viewer (pretty buggy atm)
Text editor

Example imported kart:
[Image: cVS6OCB.gif]

Tutorial for importing karts:

Source code (feel free to contribute!):

This is an alpha release, so be aware that there are bugs, there is bad code, and it is not guaranteed to work. If you have any comments, advice, complaints, requests, or anything else related to this tool, please comment in this thread. This first post will be updated with the newest version any time a new update is released.
(This post was last modified: 25-06-2017, 02:13 AM by mib_f8sm9c. Edit Reason: Version update, added a tutorial video )

Thank you this tool is awesome I already made a hack with it check it out.

It makes my heart happy to see as MK64 hacking progresses more, Great job on this.
Gone for a while.

There is a transparency issue when I replaced all karts with mario, the tire rims became transparent.

Edit: Can you add an auto-image resizer please? I can do this my self with your source but I'm not good with other people's sources.

Edit: What about the regular title screen? It's really annoying trying to get the alternate title screen to appear.
(This post was last modified: 29-06-2016, 05:05 PM by Captain Buggy.)

Yep, wheel palettes are a huge pain right now, so I've decided to leave them to be handled for later. If you mess with the original racers, there's a strong chance you'll have wheel palette errors.

Interestingly enough, when I replaced all karts with DK, all the wheel palettes were okay except for my DK, which I think was the Mario one? Maybe Mario's wheel palettes are not very compatible with everyone elses.

This is so much fun

(This post was last modified: 29-06-2016, 05:25 PM by Captain Buggy.)

Quick note, on trying to import some karts, I realized the palette generation code is broken. I'm gonna release tonight to fix that and fix up a few other issues. Don't expect quickfixes to be this quick in the future.


Drew, I love your kart! It looks almost exactly like the real racers!

Well, my 4 day weekend is over, and I'm going to get back to development here. Unfortunately, work is getting heated up and I need to get to some IRL housekeeping too, so my time is going to be a little split up for a bit. So I put together a poll of my different goals in the program so you can decide what my priorities should be:

I'll be working on all these in some aspect, but I'll push hardest on the one you guys suggest. I have a feeling I already know what the answer will be though, lol.

EDIT: RobiNERD brought this up to me, only the US MK64 rom works currently. The next release I'll be looking at the other ROM versions to see how easy or hard it will be to use those.
(This post was last modified: 06-07-2016, 04:27 PM by mib_f8sm9c. Edit Reason: Update )

Hey I was planning on making Yoshi Kart 64 where all characters are Yoshi with the different Yoshi colors. I was planning on using the same Yoshi images and just change the colors the only problem is with this tool it seems like you can only export 1 picture at a time and there are around 300 pictures for Yoshi is there any way to export all the images for a character at once?

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