Sonic R Model Replacement for Mario 1 2 »
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12: Question 
Hello! Starting to jump into hacking this game after watching videos of them for years.  Not trying to compete with Sonic Adventure 64 at all. I promise. Excellent work done on that.

[Image: qP78ECF.png]

I made Sonic's head work by reducing the number of textures down to 2. Both 32x32. I had issues with it before in the normal level importer. Now I'm using Skelux & Kaze's model importer to replace individual body parts on Mario. The torso worked perfectly.

[Image: TEjoS4g.png]

See that black tube? That's the upper right portion of Sonic's arm. I don't care that it's out of place, I can edit that whenever I want. I just want it to have the texture, or be the right color, or be able to have Mario's arms back and be able to edit those somehow...

The importer gives me this message.

[Image: cuMG81g.png]

I would've really liked to have the model done by today, since it's the 20th anniversary of Super Mario 64 today, and the 25th anniversary of Sonic the Hedgehog, but I don't know if it'll happen. Any help at all would be greatly appreciated.  Sad

EDIT: The torso was too complex to import in the normal level importer over Mario's torso, which would've kept the arms and legs that I know I could change the color of in Toad's Tool, despite them being too fat to be Sonic's arms and legs.
(This post was last modified: 24-07-2016, 03:28 PM by shygoo.)

Well you got a good start... Are you using Kaze's Importer?

EDIT: What I mean by that is how many textures are you using? Try to use only 2-3 at most, and try to multipurpose 1 texture if you have to.
(This post was last modified: 23-06-2016, 10:21 PM by Blakeoramo. Edit Reason: To explain what I mean't by "Are you using Kaze's Importer"? )
Signed---The Optimistic pessimist.

Yeah at this point it would be easier to use vertex colors (if that's what they're called anyways)
I'd save textures for face and shoes, it would work better this way.

Or you can just make it all 1 big texture and zoom in on the colors, (that's what I do anyway)
Signed---The Optimistic pessimist.

All of his eye, fur, (on his head) and nose is one texture, and the skin on his face is another texture. On his torso, the skin and fur are both on one texture, and that texture is also the one I used on his dislocated arm.

Try importing the whole body as one model, rather than doing the individual arms and legs
(Body is not head)
(This post was last modified: 24-06-2016, 12:43 AM by Blakeoramo.)
Signed---The Optimistic pessimist.

He's T-posed, because when I select body, I really think it means torso. I don't know? I don't know why it's red. (This gif is old, because I tried this earlier. Am I doing something wrong?)

[Image: 1N6Kd1Y.gif]

Looks like he isn't importing over Mario's bones properly - he's floating, have you tried dragging the model down in your 3D modeller.
#PowerAbuseEveryday#

10: Star 
Your hack is super, missing more than tails in a multiplayer mode and it would be amazing!
but otherwise good work! Continue! Smile
(This post was last modified: 23-07-2016, 12:08 PM by AlfonceRobichu.)

(23-07-2016, 11:58 AM)AlfonceRobichu Wrote: Your hack is super, missing more than tails in a multiplayer mode and it would be amazing!
but otherwise good work! Continue! Smile

Thank you so much! I really am not sure where to go from this point, because nothing I try works when importing the rest of his body, sadly... I know there are people that know how to do this, but they all act so busy. Sad I was also considering a multiplayer mod if I finished this model. Do you think Knuckles would fit better? Or would people not mind if Tails' tails didn't spin around?

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