(22-06-2016, 03:38 PM)ughwire Wrote: You mentioned on some earlier posts that your mod had some extra endgame content (boss fights, dungeons, etc.). As the game forces you to reset after you've beaten Bowser, how do you detect when someone has "beaten the game" and unlock these challenges? Or are these available from the get-go?
On the same token, would it be possible to edit the endgame cutscene to give control back to Mario and let the game continue on? I feel like there may be a lot of technical hurdles with that, but I'm just curious if you've dug into the endgame scripts/cutscenes at all.
I plan to leave most of the content available as early as possible for intrepid players. Since the game keeps track of the 'story progress' with a specific saved byte, you could just lock all the content until that byte reaches its maximum value. Many events in the game happen or do not happen based on your story progress.
I'm not sure what event triggers the final value, but you could set it when the player hits the final save point. Alternatively, you could update it during the ending scene and just add a save prompt to the end of the game. All of things are script-driven and the final screen is just another map. Even the game over screen is another map, presumably you could change that as well.
(This post was last modified: 22-06-2016, 06:01 PM by clover.)