SM64/SMSR Multiplayer « 1 ... 4 5 6 7 8
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12: Question 
(29-08-2015, 03:59 AM)Skeletons Wrote: Bump, SMSR Multiplayer 1.2 is nearly complete (might be naming it 1.3 to coincide with SM64 Multiplayer).
It's possible to get all the stars now, so that's pretty swaggerin'. Might post a new title screen some time soon.
how can i download 1.1 or 1.0 because i want to use a code but it wont work because of luigi Stun

Does anyone know why the gameshark codes are not working for Super Mario 64 Multiplayer? I am trying to break the max lives so that I can have more than 100 lives. I tried this code here:

Break Max Lives: 8124B25C 1000

But it doesn't let me have more than 100 lives, if anyone knows where to get Gameshark codes compatible with this hack that would be awesome. I am playing SM64 Multiplayer 1.3.1

EDIT: Never mind I figured it out. Here are the codes for the Super Toad 64 Multiplayer Hack:

Break Max Lives Limit: 8124B27C 1000
Starting Lives Modifier (100 Lives): 8025501B 0064

It turns out that the offset was moved down so the code wasn't working because it was modifying the wrong offset. This should still work for Super Mario 64 Multiplayer 1.3.1 as Super Toad 64 Multiplayer was based off of the Super Mario 64 Multiplayer 1.3.1 code.

Here is a tutorial on how to patch Gameshark codes: https://www.youtube.com/watch?v=KqP8pou3Lbw
https://sites.google.com/site/messiaen64/patching-gameshark-codes

To make it a cheat code you just have to compare the original offset of Super Mario 64 and your Super Mario 64 hack and see the difference of the offset. Then edit that difference accordingly and then the codes should work.

This is the best place to get codes for Super Mario 64: http://gamehacking.org/game/20904

Now I am going to see if this method works for Super Star Road Multiplayer! Smile
(This post was last modified: 19-07-2017, 10:03 PM by SuperToad64.)

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