SM64/SMSR Multiplayer « 1 ... 3 4 5 6 7 »
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(30-12-2016, 05:17 PM)Catboy000 Wrote: Here is a big bug i came across with the SM64 Multiplayer 1.3 update. i cannot move Luigi what so ever with the keyboard or with my controller although i can still do the camera thing. Mario moves just fine.

You might've accidentally forgot to map other controls. Check to make sure before posting it as an issue, because nobody else has dealt with this problem...
If you like well-modeled and fun to play content, check out my current Super Mario 64 hack, Superstar Plumber!
It's Greeny approved!

(30-12-2016, 05:37 PM)SeñorBaconHax Wrote:
(30-12-2016, 05:17 PM)Catboy000 Wrote: Here is a big bug i came across with the SM64 Multiplayer 1.3 update. i cannot move Luigi what so ever with the keyboard or with my controller although i can still do the camera thing. Mario moves just fine.

You might've accidentally forgot to map other controls. Check to make sure before posting it as an issue, because nobody else has dealt with this problem...

I have mapped all the controls to a keyboard already and i just tried it on original pj64. Luigi just wont move.
(This post was last modified: 31-12-2016, 10:42 PM by Catboy000.)

First of all, I recommend to play the game using controllers. Having your keyboard mapped to both players is a pain in the ass. You have a more restricted movement and also most keyboards mess up your controls since only a certain amount of button presses is registered at once.

Also here's the three things causing most trouble:
- Make sure you checked the "Controller is plugged in" box
- Make sure your deadzone isn't set too high. 0% should be fine. (Note that you might have to set it higher when playing with controller because the player would walk automatically - I had that with most XBOX 360 Controllers)
- Make sure your Range isn't set too low. 100% is recommended.

[Image: 3f669cadf320c30624d215336d132de1.png]

If any of that didn't help, try restarting the ROM immediately after changing your settings or just use a controller.

All of those settings are already put in and I tried it with the only controller that I have and it still don't work. I tried it with the online tool and it worked, it just won't work local. I don't need local anyways so I will just live without it. Thx for the help anyways.
(This post was last modified: 03-01-2017, 02:39 PM by Catboy000.)

Repeating video description:

Super Mario 64 and Star Road Multiplayer, finally using the new Luigi model by Cjes and much more.

Before you ask: Yes. This is kind of a reupload. I combined both Mod Pack 1 and 2 into one Mega Mod Pack, presented through this new trailer!

The pack includes the following files:
- Cjes Luigi as player 2 patch
- Green Mario as player 2 patch
- SMG4 as player 2 patch
- Classic N64 overalls patch
- Star Road overalls patch
- Luigi dialog for SM64M patch
- Luigi dialog for SMSRM patch
- Swap players
- Cjes Luigi as player 2 WAD
- Cjes Luigi as player 2 + classic N64 overalls WAD

Check the readme that comes with the download for additional info.




I have this problem where every time i start anything within project64k my whole computer lags a LOT

(11-02-2017, 09:00 PM)JeepartNN Wrote: I have this problem where every time i start anything within project64k my whole computer lags a LOT

i would also like to know if there is any way to save state while playing with my friend. ir atleast save like you normaly would

(30-10-2016, 08:33 PM)RobiNERD Wrote: So... Hold start and press R paste "%LOCALAPPDATA%\VirtualStore\Program Files (x86)\" (without the "s) and find the project64k folder. Open it and open the save folder inside it and copy the eep file share it with the one you are playing the game with and let him paste it in the same exact folder.

(DISCLAIMER: Im not home so i cant confirm that being the save folder location. It might be in the same folder as the emu)

i cant get that to work. are you sure the eep file contains anything? i mean its always at 512bytes of size nomatter what i do

(11-02-2017, 10:40 PM)JeepartNN Wrote: i would also like to know if there is any way to save state while playing with my friend. ir atleast save like you normaly would

From the included readme.txt file:
readme.txt Wrote:Also, since PJ64k does not save while playing online, you can press 'Z' at the file
select screen to unlock all levels.
...
Alternatively, you may eliminate desync and further reduce lag by setting up the AQZ Netplay input plugin.
This will also allow you to save your progress.

(12-02-2017, 08:46 PM)queueRAM Wrote:
(11-02-2017, 10:40 PM)JeepartNN Wrote: i would also like to know if there is any way to save state while playing with my friend. ir atleast save like you normaly would

From the included readme.txt file:
readme.txt Wrote:Also, since PJ64k does not save while playing online, you can press 'Z' at the file
select screen to unlock all levels.
...
Alternatively, you may eliminate desync and further reduce lag by setting up the AQZ Netplay input plugin.
This will also allow you to save your progress.

yes man thanks i figured it out a couple days ago when i got desperate enough to read the readme and i got that plugin it told me about. Right now thoe my biggest issue is that my emulator lags a LOT when im starting it and when im starting an emulation

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