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(16-01-2016, 05:14 PM)Skeletons Wrote: 1.9.5 is up with some minor fixes.

Can you please do another microwave video? Perhaps with a burrito this time?

(16-01-2016, 08:00 PM)Polar Hacker Wrote: Can you please do another microwave video? Perhaps with a burrito this time?

Art is not a thing one can easily repeat.

(16-01-2016, 08:04 PM)Jesse Wrote:
(16-01-2016, 08:00 PM)Polar Hacker Wrote: Can you please do another microwave video? Perhaps with a burrito this time?

Art is not a thing one can easily repeat.

True. A lot of effort and time will be required to create that masterpiece.

The folder

SM64 Level Importer 1.9.5S\Data\Patching Tools\M64 ROM Extender\MIO0files

is missing in the release of v1.9.5S. So the ROM Extender failed until I created this folder manually.
Please add it in the next release.
(This post was last modified: 25-01-2016, 01:16 AM by DJTeeJay. Edit Reason: Replaced question with answer. )

I made a new background just because yes
(The image is photoshopped paint.netted)
[Image: direct]
FULL BACKGROUND:
http://imgur.com/aEqZGAN
o n e   d a y   w e   w i l l   a l l   b e   t h e   s a m e   e n t i t y   a g a i n .

I'm new to the modding scene and customizing levels and was hoping someone could answer a few questions for me specifically about the Level Importer. I've searched online and went to http://sites.google.com/site/messiaen64/level-importer referenced in the "Read Me" but couldn't find the answers I was looking for, so that's led me here. If anyone can help, I'd appreciate it:

Are there specific graphics plug-ins that will work with SM64 Level Importer?

I tried using "GlideN64" but my textures wouldn't load. They will load using "Jabo's" plug-in (default) for Project 64 though. Ultimately what I'd like to do is have a custom level as well as high resolution textures. I figured if I could get my level to load, I could then create a hi-res texture pack to go along with it. To do this, I need to use a graphics plug-in that will work with SM64 Level Import and enable hi-res textures as well. So far the only plug-ins I've used are GlideN64 and Jabo's. Can someone tell me if this is possible?

There is a problem with Lethal Lava Land 0x0E bank. It is missing 3 model IDs when I try to import it: 0x3C, 0x3D, and 0x53. This prevent users from using the arrow platforms and the crushing wall object in TT64.

I'm not sure how the level importer stores bank information, but it should also include these 3 0x22 cmds.

Code:
[ 22 08 00 3C 12 00 0B 80 ]
[ 22 08 00 3D 12 00 0B 98 ]
[ 22 08 00 53 12 00 0E A8 ]

Preview of working semi-transparent layer in 1.9.6.
   
(This post was last modified: 17-06-2016, 12:10 AM by Skeletons.)

thank you lord and savior skel
"I sexually identify as a sexual attack bowl of frosted flakes." - MWeegee 2016


#stopwidescreenoppression

I CAN'T WAIT!
Gone for a while.

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