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Size: 10.8 MB / Downloads: 195 .zip   Toad's Tool 64 v0.6.8S.zip


If you are having trouble running TT64, try downloading the Shockwave version.
If it is still not running, try setting it to Win98 compatibility mode.




Spoiler: Change Log
Version 0.6.8S:
*Fixed incorrectly labelled music tracks
*Controls are disabled on certain command types to prevent script errors

Version 0.6.7S:
*Low quality textures are only enabled for software renderer
*Sky sphere disabled by default for software renderer, causes significant lag
*Increased target frame rate to 60

Version 0.6.6S:
*All interface lag appears to be completely fixed
*Selection boxes in software renderer are easier to click and lower-poly
*Better depth buffer for software renderer
*Alpha masks are disabled for software renderer so the textures will not be invisible
*Miscellaneous bug fixes

Version 0.6.5S:
*Various interface improvements
*Objects move relative to camera in fly mode
*Fixed some error messages

Version 0.6.4S:
*Can hold shift and drag on the 3D window to pan the camera
*Camera rotation is absolute
*Can use the mouse wheel to zoom
*Software renderer is working again, this is needed for some Windows 10 users
*Stored Xtras externally again to fix exporting textures, and some Windows 10 errors
*Lighting globablly set to maximum
*Disabled mipmapping to improve performance
*Culling enabled by default
*Changing the renderer automatically refreshes the level
*Object movement arrows are incremental, helps with precise positioning
*Various interface improvements

Version 0.6.3S:
*Can edit all text fields by clicking on them, then press enter to confirm the change
*Reduced input lag and increased available RAM
*Fixed music labels and added options for custom music
*Probably works on Windows 10
*Updated the included documentation
*New splash screen and icon by glitchypsi/determination

Version 0.6.2S:
*Shift-clicking the first star will toggle all acts
*Slight speed increase by disabling compression and increasing memory
*Fixed exporting textures

Version 0.6.1S:
*Fixed texture coordinate errors
*Fixed 'getProp' errors

Version 0.6S:
*All polygons in imported levels will be drawn, activating the collision map is no longer necessary
*End Cake Picture can be edited
*Allowed editing of up to 4 areas per level
*Updated many object labels
*Checksum and header are always skipped
*Increased sky sphere size to fit extended levels
*Fixed texture errors caused by earlier importer versions
*Modified color picker for background
*Fixed Mario shadow size calculation
*Can access preferences when no ROM is loaded
*Removed Flatworld Battlefield
*Disabled faulty vertex coloring
*Textures loaded from ROM by default
*Improved visibility on texture editor screen
*Updated many labels for consistency
*Updated splash screen and icon

Versions 5* and below by VL-Tone.
(This post was last modified: 04-10-2017, 05:28 PM by Skeletons.)


Attached Files
Size: 23.26 MB / Downloads: 61 .zip   Toad's Tool 64 v0.6.8S Shockwave.zip


How do you import the different Areas?
Chirpy Shine Bright Like A Diamond  Cool  My Favorite Random Words are Stardust and penguins. 17 is my lucky number.


I was finally able to install Adobe Director successfully, so I'll be updating this soon. Could everyone let me know what needs fixing/adding?

(23-08-2016, 01:57 PM)Skeletons Wrote: I was finally able to install Adobe Director successfully, so I'll be updating this soon. Could everyone let me know what needs fixing/adding?

1 include kazes texture to n64 format and add more textures to the list. (*cough* http://queueram.com/n64/sm64/textures/ )
Spoiler: Source
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

public class ConvertToN64 {

   public static void main(String []args) {
       String saveLoc = "2.png";
       String inputFile = "1.png";

       try {
           BufferedImage orig = ImageIO.read(new File(inputFile));
           BufferedImage converted = new BufferedImage(80, 960, BufferedImage.TYPE_INT_ARGB);
           Graphics gConverted = converted.getGraphics();
           int count = 0;
           for (int y = 0; y < 240; y += 20) {
               for (int x = 0; x < 320; x+= 80) {
                   for (int inY = 0; inY < 20; inY++) {
                       for (int inX = 0; inX < 80; inX++) {
                           converted.setRGB(inX, inY + 4*y+x/4, orig.getRGB(inX+x, inY+y));
                       }
                   }
               }
           }
           saveImage(converted, saveLoc);
       } catch (IOException e) {
           e.printStackTrace();
       }
   }
   public static void saveImage(BufferedImage img, String saveLoc) {
       try {
           File output = new File(saveLoc);
           ImageIO.write(img, "png", output);
       } catch (Exception e) {
           e.printStackTrace();
       }
   }


}
Compiled JAR file: https://mega.nz/#!tN8XWSLD!69O9GEksBb4GrMHNfPMvWpjYFif2KjxENBW91zSkJtg (1KB)
Spoiler: README
You must have a png, rename it to 1.png, for "the end" texture you must have a 320x240 image.
To import it just open the jar (must be in the same directory as 1.png) and import 2.png (e.g. the end: 10BA69B RGBA16 80x960)
A few examples:
[Image: Capture.png]
[Image: Capture.png]
[Image: Capture.png]
[Image: Capture.png]

2 fix the camera
3 when the pc goes in stand by the graphics glitch out
4 this one is big reduce loading times
5 some imported levels show up glitchy in tpad stool, fix please
6 fix all menu related glitches.

There is more but im on mobile so yeah
(This post was last modified: 24-08-2016, 12:05 PM by RobiNERD.)
Lorem Ipsum.

You should add things like n64rip addresses into toads tool 64.
Inputting all the values for the HUD and things is a pain.

If possible, please fix the Luigi model where his head stretches when his hat is off or when his left arm stretches when he's swimming.
Working on a major hack behind closed doors. (for better marketing.) If you're interested, check out the dedicated Discord server here.

I wish me a new TT64-Version, wich are realy stable!

- fix script error after switched the area
- fix many other script errors
- fix many AutoRun errors
- fix many other tt64-crashes
- add ... NOTHING, the first raison must be ALL THE BUGS and then NEW THINGS!

How do you get luigi in other versions of TT64 you type L is Real i tried and nothing happend HELP PLZ!!!!!!!!!!!

(03-09-2016, 10:21 PM)BlahBooBah Wrote: How do you get luigi in other versions of TT64 you type L is Real i tried and nothing happend HELP PLZ!!!!!!!!!!!

You click on the texture used on the tomb in the castle courtyard, click on Mario's size, type L is real and press Enter, then the model switches to Luigi. But I recommend you customize the HUD, Voice, and text to make it look professional. Wink
(This post was last modified: 04-09-2016, 12:09 AM by BaconBoy. Edit Reason: forgot a step :P )
Working on a major hack behind closed doors. (for better marketing.) If you're interested, check out the dedicated Discord server here.

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