(09-08-2015, 01:50 AM)clover Wrote:
(06-08-2015, 12:24 AM)Drewworks Wrote:
(03-08-2015, 10:48 PM)clover Wrote: Neat trick, but not necessary. My tools already completely dump all maps and textures.
Dumping in any other way is... inadvisable. You are missing the scene tree along with many specific flags, "model type" data, render mode information, N64 display lists, proper texture names, etc etc. Not to mention collision data and other invisible geometry.
If you're interested in using an external 3D modeling application, I have good news on that front: I have fixed the OBJ exporter/importer to handle UVs properly and the texture dumper now creates OBJ material libraries. I've tested the following pipeline:
PM64 ROM -> Star Rod Map File -> OBJ File -> 3DSMax -> Edited OBJ File -> Import OBJ to Star Rod -> Modified ROM
Thanks for all this information.
This is great news.
I can't wait to see this with my own eye's.
Any chance we can get another video demo in the coming weeks?
I'll put something together and make a thread so we can keep the discussion focused there.
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