How close are we to a terrain editor? 1 2 »
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Hello everyone!

I hope you all are enjoying the summer Smile I am from BanjosBackpack.com and currently I am working on Recreating Banjo Kazooie: Grunty's Revenge. Here are a couple screen shots so you can see what I can make http://puu.sh/iWrTM/d41d4f1f54.jpg http://puu.sh/iWrW4/82637b1a9a.jpg

I'm not here to promote myself in anyway, I just figured that would be a good way to introduce myself. Now onto the juicy bits.

How close are we really to being able to edit the model in PMario? I would assume the best way to achieve this would be through an OBJ Importer. I saw that the one guy was working on a collision and texture editor and it looks really great. But how far away are we from a true Fan Game Hack?

I apologize if the answer is staring me in the face; I looked around for a bit but didn't find much relating to this in particular.

Thank you, and have a great July!  Cool

(12-07-2015, 03:24 PM)Sparer747 Wrote: Hello everyone!

I hope you all are enjoying the summer Smile I am from BanjosBackpack.com and currently I am working on Recreating Banjo Kazooie: Grunty's Revenge. Here are a couple screen shots so you can see what I can make http://puu.sh/iWrTM/d41d4f1f54.jpg http://puu.sh/iWrW4/82637b1a9a.jpg

I'm not here to promote myself in anyway, I just figured that would be a good way to introduce myself. Now onto the juicy bits.

How close are we really to being able to edit the model in PMario? I would assume the best way to achieve this would be through an OBJ Importer. I saw that the one guy was working on a collision and texture editor and it looks really great. But how far away are we from a true Fan Game Hack?

I apologize if the answer is staring me in the face; I looked around for a bit but didn't find much relating to this in particular.

Thank you, and have a great July!  Cool
I think the guy you are referring to is Clover (https://www.youtube.com/channel/UC4PA4ji7CWZ-Hsb0nWCaIMw) and he said he plans on releasing his tool eventually, but it's sort of unstable atm and doesn't want to release it just yet

(14-07-2015, 01:32 AM)Rain Wrote:
(12-07-2015, 03:24 PM)Sparer747 Wrote: Hello everyone!

I hope you all are enjoying the summer Smile I am from BanjosBackpack.com and currently I am working on Recreating Banjo Kazooie: Grunty's Revenge. Here are a couple screen shots so you can see what I can make http://puu.sh/iWrTM/d41d4f1f54.jpg http://puu.sh/iWrW4/82637b1a9a.jpg

I'm not here to promote myself in anyway, I just figured that would be a good way to introduce myself. Now onto the juicy bits.

How close are we really to being able to edit the model in PMario? I would assume the best way to achieve this would be through an OBJ Importer. I saw that the one guy was working on a collision and texture editor and it looks really great. But how far away are we from a true Fan Game Hack?

I apologize if the answer is staring me in the face; I looked around for a bit but didn't find much relating to this in particular.

Thank you, and have a great July!  Cool
I think the guy you are referring to is Clover (https://www.youtube.com/channel/UC4PA4ji7CWZ-Hsb0nWCaIMw) and he said he plans on releasing his tool eventually, but it's sort of unstable atm and doesn't want to release it just yet

Yep pretty much. Thank you Smile Looks like it's coming along nicely

The map editor works great and already features importing OBJ files. An entire map can be made without any external 3D modeling programs, but the intended workflow is to create most of the geometry outside the editor and import them as OBJ files. It currently only supports vertex and UV data, and I would like it to recognize textures as well. The way UV coordinates are imported would probably need to be changed to convert to the F3DEX vertex format.

Working on the script editor currently, so many functions to identify and data structures to dissect.
I'll attach a picture in a bit showing my meager map editing skills.

(15-07-2015, 03:22 PM)clover Wrote: The map editor works great and already features importing OBJ files. An entire map can be made without any external 3D modeling programs, but the intended workflow is to create most of the geometry outside the editor and import them as OBJ files. It currently only supports vertex and UV data, and I would like it to recognize textures as well. The way UV coordinates are imported would probably need to be changed to convert to the F3DEX vertex format.

Working on the script editor currently, so many functions to identify and data structures to dissect.
I'll attach a picture in a bit showing my meager map editing skills.

Awesome! I'm really looking forward to it. It's interesting how you can make a map within the editor. Most programs like Banjos Backpack and ToadsTool64 are just used for enemies and whatnot.

(15-07-2015, 03:22 PM)clover Wrote: The map editor works great and already features importing OBJ files. An entire map can be made without any external 3D modeling programs, but the intended workflow is to create most of the geometry outside the editor and import them as OBJ files. It currently only supports vertex and UV data, and I would like it to recognize textures as well. The way UV coordinates are imported would probably need to be changed to convert to the F3DEX vertex format.

Working on the script editor currently, so many functions to identify and data structures to dissect.
I'll attach a picture in a bit showing my meager map editing skills.

How close are you to being done with it? I looked and it looks really nice!

For when the day that clover finishes his tool, I exported a basic ground structure from Paper Mario, so it's easyer to create Paper Mario like terrains. https://drive.google.com/file/d/0B28Adm5pMipbazdMNlJxQTdBMmM/view?usp=sharing
(This post was last modified: 06-02-2016, 01:03 PM by RobiNERD.)
Lorem Ipsum.

Please oh please let that day come. I've been waiting more than a year now! D:

Still hyped to see and create legit hacks of this game.
[Image: 2wKJA6Y.png]

a small question: what is the triangle limit for an area in Paper Mario?
Lorem Ipsum.

Triangle limit - I don't know.
There is a size limit on the final compiled map, but it's pretty big. The mod compiler aborts if you exceed it.

How close are we to a terrain editor? 1 2 »
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