SM64DS Help Thread « 1 2
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01: Mario Face Front 
How come when i try to load a new stage model, it crashes?
Please help!
EDIT: Nvm, the model was too large.
(This post was last modified: 03-03-2016, 09:10 PM by supermariosan100.)

I am working on a project I call Paper Mario DS (see screenshot here - http://larrykoopaisawesome.deviantart.com/art/Paper-Mario-DS-628746524), but unfortunently, I can't give Paper Mario is walking animation and jumping animation because a majority of the animation files share the same tx_wait.btp, I want to find out how to change it to where the walk and run animations share one btp of the walking animation, and the jumping animations share one btp with the jumping sprite, and I need to find out how to disable double and tripple jumping, and I need to disable wall jumping, and I need to disable punching and butt stomping, and I need to disable the sleeping part of the idle, and I need to make the game start with Mario, however, what I need most is the btp directory change and the game to start as mario, mostly the btp directory change
Also, I need some map models as well from the N64 Paper Mario
I hope I can get some help on this
(link to current demo - https://drive.google.com/open?id=0Bzebmq1lTBSccHVUdHd0dE94VDQ)
(This post was last modified: 18-08-2016, 01:05 AM by LarryKoopaIsAwesome.)

(18-08-2016, 12:55 AM)LarryKoopaIsAwesome Wrote: I am working on a project I call Paper Mario DS (see screenshot here - http://larrykoopaisawesome.deviantart.com/art/Paper-Mario-DS-628746524), but unfortunently, I can't give Paper Mario is walking animation and jumping animation because a majority of the animation files share the same tx_wait.btp, I want to find out how to change it to where the walk and run animations share one btp of the walking animation, and the jumping animations share one btp with the jumping sprite, and I need to find out how to disable double and tripple jumping, and I need to disable wall jumping, and I need to disable punching and butt stomping, and I need to disable the sleeping part of the idle, and I need to make the game start with Mario, however, what I need most is the btp directory change and the game to start as mario, mostly the btp directory change
Also, I need some map models as well from the N64 Paper Mario
I hope I can get some help on this
(link to current demo - https://drive.google.com/open?id=0Bzebmq1lTBSccHVUdHd0dE94VDQ)

I could extract the models for you, PM me Smile
Gone for good.

(16-10-2016, 06:42 AM)Sparsite Wrote: Does anyone know why my stage looks a lot darker when imported?

That's because Sketchup exports screwy specular colors to the mtl, you can use this regular expression to fix them: ^Kd.*$
And replace with "Kd 0.000000 0.000000 0.000000".

Although, you're better off just importing it into Blender and then exporting to dae from there.

Hey, I've been working on a hack I call Larry DS, and I've got a dilemma. I need Wario's door and Luigi's door to act like normal doors, Not Mario's though, Mario's stays the same, But I want to make the Wario and Luigi door act like normal doors so that Wario and Luigi won't come out of them due to a specific kind of thing I've thought up of for Larry DS that involves collecting 5 keys to unlock 5 silver stars to get a certain star to get 50 stars to get to the last area of the game. and Wario and Luigi coming out of their doors is a problem and is preventing this from happening, If someone is willing to, can someone please teach me how to edit the scripts so that I can make this possible, or where to find the script files for the door functions so that I can just simply copy-paste the ones from regular locked doors minus the key that is required for the door's opening and entering script to happen.

I would really appreciate the help.

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