SM64DS Help Thread « 1 2
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01: Mario Face Front 
How come when i try to load a new stage model, it crashes?
Please help!
EDIT: Nvm, the model was too large.
(This post was last modified: 03-03-2016, 09:10 PM by supermariosan100.)

I am working on a project I call Paper Mario DS (see screenshot here - http://larrykoopaisawesome.deviantart.com/art/Paper-Mario-DS-628746524), but unfortunently, I can't give Paper Mario is walking animation and jumping animation because a majority of the animation files share the same tx_wait.btp, I want to find out how to change it to where the walk and run animations share one btp of the walking animation, and the jumping animations share one btp with the jumping sprite, and I need to find out how to disable double and tripple jumping, and I need to disable wall jumping, and I need to disable punching and butt stomping, and I need to disable the sleeping part of the idle, and I need to make the game start with Mario, however, what I need most is the btp directory change and the game to start as mario, mostly the btp directory change
Also, I need some map models as well from the N64 Paper Mario
I hope I can get some help on this
(link to current demo - https://drive.google.com/open?id=0Bzebmq1lTBSccHVUdHd0dE94VDQ)
(This post was last modified: 18-08-2016, 01:05 AM by LarryKoopaIsAwesome.)

(18-08-2016, 12:55 AM)LarryKoopaIsAwesome Wrote: I am working on a project I call Paper Mario DS (see screenshot here - http://larrykoopaisawesome.deviantart.com/art/Paper-Mario-DS-628746524), but unfortunently, I can't give Paper Mario is walking animation and jumping animation because a majority of the animation files share the same tx_wait.btp, I want to find out how to change it to where the walk and run animations share one btp of the walking animation, and the jumping animations share one btp with the jumping sprite, and I need to find out how to disable double and tripple jumping, and I need to disable wall jumping, and I need to disable punching and butt stomping, and I need to disable the sleeping part of the idle, and I need to make the game start with Mario, however, what I need most is the btp directory change and the game to start as mario, mostly the btp directory change
Also, I need some map models as well from the N64 Paper Mario
I hope I can get some help on this
(link to current demo - https://drive.google.com/open?id=0Bzebmq1lTBSccHVUdHd0dE94VDQ)

I could extract the models for you, PM me Smile
Gone for good.

(16-10-2016, 06:42 AM)Sparsite Wrote: Does anyone know why my stage looks a lot darker when imported?

That's because Sketchup exports screwy specular colors to the mtl, you can use this regular expression to fix them: ^Kd.*$
And replace with "Kd 0.000000 0.000000 0.000000".

Although, you're better off just importing it into Blender and then exporting to dae from there.

Hey, I've been working on a hack I call Larry DS, and I've got a dilemma. I need Wario's door and Luigi's door to act like normal doors, Not Mario's though, Mario's stays the same, But I want to make the Wario and Luigi door act like normal doors so that Wario and Luigi won't come out of them due to a specific kind of thing I've thought up of for Larry DS that involves collecting 5 keys to unlock 5 silver stars to get a certain star to get 50 stars to get to the last area of the game. and Wario and Luigi coming out of their doors is a problem and is preventing this from happening, If someone is willing to, can someone please teach me how to edit the scripts so that I can make this possible, or where to find the script files for the door functions so that I can just simply copy-paste the ones from regular locked doors minus the key that is required for the door's opening and entering script to happen.

I would really appreciate the help.

Can someone please help me out on figuring out how to get this level I made here - https://drive.google.com/open?id=0Bzebmq1lTBScbFNHclU1cEtnX0k to work with Wiggler in it, I don't mean to sound like a noob, but I've tried all in my power to get this stage to work with Wiggler in it, I changed every other bank into [0] - none and the 7th one into [27] - Wiggler (280) and it's just refusing to boot up when Wiggler is a part of the level, but if I take wiggler out, I don't even have to change the banks, it will work, and I need Wiggler to work in this level, can someone, anyone, please help me figure out how to get the level to work despite having Wiggler as part of it?

EDIT: and dare I add, if the model is the original goomboss battle fight level model, it will work with Wiggler and all of the regular banks, but when I changed the model, it doesn't wanna work. Is there by chance a specific texture that if it's put in a level, it can't work with Wiggler in it?
(This post was last modified: 04-03-2017, 07:14 AM by LarryKoopaIsAwesome. Edit Reason: I forgot to add some important information )

A few things to try:
-copy the exact same object banks from THI mountain
-try removing every other object except wiggler
-make sure wiggler's parameters are correct
-make sure you have included the object where wiggler's star spawns

I went and tried all those things, It still didn't seem to work with Wiggler in the custom level. I don't know what I could be doing incorrectly with the model that would make it not load up with Wiggler in it, a guess of mine is that it would work if I don't have Mario and Yoshi's models fully replaced, however, I didn't try that yet so that's only a guess.

I'm trying to import the Marmalade Valley music (from Paper Mario Color Splash) over the Lethal Lava Land music, the size of the sseq is 5.2 kB, and it still refuses to work for some reason, all instruments match up to the ones from Lethal Lava Land, so I don't see why it is doing this, it has a start loop and end loop, and yet it still refuses to work. I don't understand why it is doing this. I'm not sure how I messed up on this at all, I made sure it all matched up. It just will not work, and it frustrates me so much. I could be overlooking something because of how much more stressful today was than usual other days, I'm not sure, but if I linked the midi, could someone figure out what I did wrong, or I would maybe figure this out when I'm not feeling as stressed out, but I'm likely to end up stressed tomorrow anyway, the name is the way it is because of how much I've been converting and redoing the same midi over and over again with the same results each time - https://drive.google.com/open?id=0Bzebmq1lTBScU01WT0FIbGhKVVE

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