Super Mario Star World - Development Thread « 1 ... 5 6 7 8 9 10 »
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I've launched a Patreon page for SMSRDS.

By supporting this project I'll be able to pack in more features, and you can also be granted access to exclusive playable demos!
(This post was last modified: 12-09-2016, 04:42 PM by Skeletons.)

Even though I think this i a good idea, you should check patreon's TOS just in case there's a rule that could cause any legal trouble...

(12-09-2016, 11:35 PM)Cue Blue Wrote: Even though I think this i a good idea, you should check patreon's TOS just in case there's a rule that could cause any legal trouble...

Don't worry, I have backup plans to make sure It stays up.
Also made a dumb video to let people know about it:



The first Patreon goal is complete! See the video below. Also, a download for SMSRDS Controls Test v0.5.


(This post was last modified: 16-09-2016, 03:51 PM by Skeletons.)

Something else of minor interest:



A new preview is up along with a new controls patch, let me know your suggestions for the next version!



Download
(This post was last modified: 31-01-2017, 12:44 PM by Skeletons.)

You made KTQ OP as fuck
Gone for a while.

I have play your Controle Demo on Supercard DSTWO, and its amazing I can run without press a butten Big Grin ... The loading screens are a little bit long, I must choose the clean rom option... Is this in your mod later the year sme thing???

(06-02-2017, 12:31 PM)Maximilian Deck Wrote: I have play your Controle Demo on Supercard DSTWO, and its amazing I can run without press a butten Big Grin ... The loading screens are a little bit long, I must choose the clean rom option... Is this in your mod later the year sme thing???

IIRC it's like that with every SM64DS hacks, so I'd say yes.
This is my signature

New preview, main progress counter updated.



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