Super Mario Star Road DS - Development Thread « 1 2 3 4 5 6 7 »
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Large Leaf Forest is complete and now contains a new sub area! Additionally, the level exterior has been heavily revamped and contains one new star.

Main post updated.

[Image: attachment.php?aid=74]
(This post was last modified: 19-05-2015, 06:41 PM by Skeletons.)


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That looks amazing so far, loving the shading in the room.
"I sexually identify as a sexual attack bowl of frosted flakes." - MWeegee 2016


#stopwidescreenoppression

Probably the first DS game with decent normals.
#PowerAbuseEveryday#

Skelux. Are you testing this on Real NDS? Because I hope you are. If not, there may be some compatibility problems on real hardware.
DSHack.org
Spoiler :
[Image: loadcard.php?id=1996]

(19-05-2015, 06:41 PM)Skeletons Wrote: The no-lives level is complete and functions as intended.

Main post progress updated.

Gee-whiz! Silent Hill much? Overall this project is extremely impressive looking and just about better looking than the N64 version in everyway.

(19-05-2015, 06:41 PM)Skeletons Wrote: Large Leaf Forest is complete and now contains a new sub area! Additionally, the level exterior has been heavily revamped and contains one new star.

Main post updated.

I see you are putting the vertex shading Into good use. The shading on the mushroom is very realistic looking. I also notice the smaller detail such as the shading on the water and the high quality wall texture, which kind of look like a 64x64 texture.

Sandy Slide Secret is complete, along with another level not included in the total.
I've also gone back and added vertex colouring to several older levels, bumping up the quality standard for this hack yet agian.
Furthermore, I've begun re-importing music with unique instrument sets, rather than repeatedly using the credits' instruments.

Main post updated.

[Image: attachment.php?aid=89]
(This post was last modified: 19-07-2015, 09:44 AM by Skeletons.)


Attached Files    

(19-07-2015, 09:40 AM)Skeletons Wrote: Sandy Slide Secret is complete, along with another level not included in the total.
I've also gone back and added vertex colouring to several older levels, bumping up the quality standard for this hack yet agian.
Furthermore, I've begun re-importing music with unique instrument sets, rather than repeatedly using the credits' instruments.

Main post updated.

[Image: attachment.php?aid=89]

what level(s) are you creating now?

Looking great Skelux! Keep up the good work!

waiting long but its worth it!

Will this be available via 3ds Homebrew?

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